![]() ![]() Light Fireplaces – Turns the light on for all fireplaces in the given sector.The Old Man Night module affects the closest Sector to the Old Man Night module position. ![]() Turns on/off manual control of a sector (true - on, false - off) In some specific cases, you may want to control sector functionality by script. The gunner can be removed from the sector manually. The vehicle will be removed from the sector, but the gunner in the vehicle will remain a part of the sector and will be despawned. Be aware of the situation in which the player can enter a vehicle with a gunner in it.If the player enter into a vehicle, this vehicle is removed from the sector and is never spawned again.The only exception is if a sector has defined a layer of objects to spawn. Two areas defined by sectors cannot overlap.On Despawn Script – This code is executed when the sector is fully despawned.The code in this field is triggered each time the status is changed. They can be Despawned / Busy / Spawned / Spawned Vehicles. On State Change Code – Sectors have several stages.Used Layer – If this is filled with a name of a layer defined in Eden Editor, characters and objects in this layer are spawned, instead of units and objects in range of the sector.Threat Rate – Defines how fast the sector owner will react to the player and consider them hostile in case the sector is set as restricted.Threat Range – Defines to which distance the player will be considered as a threat.QRF Enabled – Defines whether the Quick Reaction Forces can be send into this sector.Can Be Attacked – Sets whether the sector can be selected as a target of attack in combination with other systems (Insurgent Support and Insurgent Agent).AA Sector – Defines whether the sector should be fully spawned, when the player enters an aircraft.Sector Owner – Defines to which side sector belongs to (it's used in combination with other systems).If the distance is less than the set value, big entities like vehicles, tents and tables are spawned. Air Spawn Distance – The distance from the player (in an aerial asset) to the borders of the sector.If the distance is less than the set value, vehicles in the sector will be spawned. Vehicle Spawn Distance – The distance from the player (on foot) to the borders of the sector.If the distance is less than the set value, the sector will be spawned. Spawn Distance – The distance from the player (on foot) to the borders of the sector.Condition – Code that has to return true to allow the sector to spawn.It also handles several other functionalities in combination with other Old Man systems. It handles spawning and despawning of characters, vehicles and objects. This module was designed to optimize the performance of the scenario. The Old Man systems were created for singleplayer and are not likely to function in multiplayer.
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